Hi, I’m Harrison. I entered the game industry in 2008 at the boutique game studio Thrust Interactive in Atlanta, GA. My time was spent designing game systems for educational games (as well as social games, adver-games and other client-based services).
In 2011 I moved to San Rafael, CA and joined Telltale Games as a Game Designer, working on the acclaimed The Walking Dead Game, winner of over 90 Game of the Year awards. I was also lucky enough to work on the DLC episode 400 Days as well as Season Two of The Walking Dead Game.
I co-created and led the initial concept design for Tales from the Borderlands, including overseeing the creation of the main cast as well as the early drafts of the season story. One of the best parts of that process is being lucky enough to see so much fan art and great cosplay work done by fans of characters I had a hand in creating!
In December 2014 I joined Hangar 13 (an internal 2K Games studio) in Novato, CA as a World Designer on the AAA open world game Mafia 3 as well as one of its DLC episodes Stones Unturned.
In 2017 I accepted a position as Senior Designer at Blizzard Entertainment on the genre-defining Diablo series, where I continue to hone my craft today.
I hold a BFA in Interactive Design and Game Development (with additional Minors in Animation and Film & Television) from the Savannah College of Art & Design.
In 2019 SCAD awarded me their highest alumni honor, the SCAD40 Prize, the first given to an Interactive Design & Game Development graduate. It is an incredible honor I will treasure for the rest of my career.
In my spare time, I continue designing games both digital and analog, including a board game designed to encourage improvisational storytelling in groups. I also cosplay on the side (everyone needs a hands-on hobby).
For more information on speaking engagements, please connect on LinkedIn.